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Hellblade: Senua's Sacrifice now has ray tracing and DLSS support | PC Gamer - mossgivered

Hellblade: Senua's Sacrifice straightaway has ray tracing and DLSS support

Hellblade: Senua's Sacrifice
(Image credit: Ninja Theory)

Four years after set up, Hellblade: Senua's Sacrifice just got a substantial update on PC, adding a bunch of graphical flourishes to take it adequate to fastness with the times. That means information technology now has DirectX ray trace, "updated materials, particles [and] level of contingent," as asymptomatic equally plump for for some Nvidia's DLSS and AMD's FSR upscaling tech.

The ray tracing focuses on reflections and shadows: there are 'dejected', 'medium', and 'high' presets for reflections, patc shadows leave only work if you've got ray tracing set to 'high up'. The implementation is on the DirectX level, so it'll work both AMD and Nvidia cards.

The in writing upgrades are welcome, but there's a mountain range of new accessibility options too. You can in real time remap controls on both keyboard and controller, there are colour blindness presets, and support for resizing in-game fonts has as wel been added.

Hellblade was a decent singleplayer romp when it launched in 2017. "Hellblade could benefit from to a greater extent exploration and enemy variety," Leif wrote, "but information technology's a powerful portraiture of the strength of volition over private demons." A sequel was declared in 2019, but placid no sign of a release windowpane for that one.

Shaun Prescott

Shaun is PC Gamer's Australian editor and news writer. He mostly plays platformers and RPGs, and keeps a close eye on anything of particular occupy to antipodean audiences. He (sooner obsessively) tracks the movements of the Doom modding community, too.

Source: https://www.pcgamer.com/hellblade-senuas-sacrifice-now-has-ray-tracing-and-dlss-support/

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